Before diving into ideating the new experience, I took some time to understand the user goal and pain points of the existing interface.
I conducted 5 interviews with users who had visited the museum in the past or who would like to visit in the future to understand their needs and frustrations. Through a synthesis, I was able to create a typical journey map of a visitor's experience and extracted visitors' 3 main pain points while visiting.
I took a deep dive into what services our competitors were providing, and how we can integrate features onto our own app.
When creating my sketches, I tried to consider National Gallery of Art's current experience for starting tours, and improve them when applying it. In the initial sketches of National Gallery of Art's new home screen I decided to go with full page bleed image that would take up the screen and reveal a select tour button. I later realized that this solution doesn’t allow users to easily navigate between options. To address this issue, I incorporated section that reveals multiple tours to choose from when visitors reach the home screen.
The sketches prepped me to begin creating wireframes on Figma and gave me a better visual of the overall application.
Final Product
Designing a user-friendly app that solves real problems was fulfilling, and I'm thankful for the comprehensive UX process training. I found it rewarding as it addresses ongoing user needs. To enhance the app, I would introduce a camera feature for artwork identification and further improve interaction in the museum's map. This project expanded my skills in design systems, UX research, and UI design.